# Image

{% hint style="info" %}
Image is a Renderable with some methods modified, add, or removed.

[Renderable Quick Reference](/quick-reference/renderable.md)\
[Image Documentation](https://pydraw.graphics/api/pydraw.html#pydraw.objects.Image)
{% endhint %}

{% hint style="warning" %}
If you have pyDraw installed as the library file in your project directory, you must ensure '[Pillow](https://pillow.readthedocs.io/en/stable/installation.html)' is installed, or you won't be able to resize the image, modify any image attributes, or use image types other than PNG, GIF, and PPM.
{% endhint %}

## Initialization

You can create an image with a similar constructor:

*(Supported image types: PNG, GIF, JPG, and PPM)*

```python
image = Image(screen, image_file, x, y, width, height)
```

{% hint style="info" %}
Again, if you are not using the PIP version of pyDraw, you may need to install '[Pillow](https://pillow.readthedocs.io/en/stable/installation.html)' before passing the width and height into the constructor.
{% endhint %}

## Color

It is still possible to call the `color()` method and colorize the image:

```python
image.color(color)  # Tints the image by the passed Color
```

## Flip

You can flip the image across the X or Y axes ([the plural of axis 😜](https://www.grammar-monster.com/plurals/plural_of_axis.htm)):

```python
image.flip(axis)  # accepts 'x' or 'y'
```

## Animation (GIF)

It is possible to access the individual frames of an animated GIF file by first calling this after initialization:

```python
image.load()
```

Then you can access individual frames via:

```python
image.frame()  # Get the current frame
image.frame(frame)  # Set the current frame
```

Or you can just push the frame forward by one with:

```python
image.next()  # Goes to next frame.
```

{% hint style="info" %}
`next()` will automatically loop back to index 0 when it reaches the last frame.
{% endhint %}

The total number of frames is available too:

```python
image.frames()  # Returns integer number of frames
```


---

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