pydraw
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  • Initialization
  • Values
  • Changing Locations
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  1. Quick Reference

Location

All Locations in pyDraw are wrapped with this class, however some methods and constructors will automatically convert tuples to Locations automatically.

Initialization

Locations can be initialized with two coordinates, a tuple, another location, or by specifying only one coordinate (such as x or y), defaulting the other coordinate's value to zero.

location = Location(0, 0)  # Two arguments
location = Location((200, 100))  # A single tuple
location = Location(another_location)  # Copy constructor

location = Location(x=100)  # Create a location at (100, 0)

Values

There is a variety of ways to retrieve the values from a Location instance:

location.x()  # Get the x-coordinate
location.y()  # Get the y-coordinate

Locations are also readable as tuples:

location[0]  # Get the x-coordinate
location[1]  # Get the y-coordinate

Changing Locations

The methods above can also be used to modify coordinates:

location.x(new_x)  # Set a new x-coordinate value
location.y(new_y)  # Set a new y-coordinate value

You can also call the handy .move() and .moveto() methods:

location.move(dx, dy)  # Move the location by passed values
location.move((dx, dy))  # You can also pass in tuples!
location.move(location)  # Not sure why you'd need this :P
location.move(dx=100)  # Only move the x-coordinate by +100

location.moveto(x, y)  # Move to a new position
location.moveto((x, y))  # Pass in tuple
location.moveto(location)  # Move to the same position as another Location instance
location.moveto(y=100)  # Change the y-coordinate to 100

Advanced

It is possible to convert to turtle-based coordinates by calling:

turtle_location = screen.create_location(location)

Or to convert to Tkinter:

tkinter_location = screen.canvas_location(location)

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Last updated 2 years ago

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