Screen
The Screen is the base object for any pyDraw program, and can perform a variety of different tasks.
Quick Reference can help with simple issues or give you a basic understanding of the methods available, but it can never replace full documentation which is available here.
You can initialize a Screen by passing a width and height (in pixels), and you can also pass an optional title. The default title is: "pydraw".
screen = Screen(800, 600)
screen = Screen(800, 600, 'Title')
The title may be set in the constructor, but can also be modified later with:
screen.title(title)
The Screen maintains its width and height and is not resizable. The values are retrievable via:
screen.width()
screen.height()
Also, you can resize the Screen manually with:
screen.resize(width, height)
The Screen contains some basic helper methods to quickly grab commonly used locations. You can access those locations via:
screen.top_left() # 0, 0
screen.top_right() # width, 0
screen.center() # width / 2, height / 2
screen.bottom_left() # 0, height
screen.bottom_right() # width, height
The Screen's background is white by default, but it can be modified (or retrieved) with:
screen.color() # Retrieve the current Color
screen.color(color) # Set a new Color
You can also set the background image of the screen with:
screen.picture(image_file)
You can have the screen listen for input by calling this after defining input methods:
screen.listen()
def mousedown(location, button):
# input handling code
screen.listen() # Register any input methods
Check the dedicated page for more info:
You can create Scenes which serve essentially as boxed up pyDraw programs that can be applied to the Screen!
screen.scene(scene) # will apply scene and override all previous input hooks
Get more info on the dedicated page:
You can pop an alert up onto the screen with:
screen.alert(text) # Default title and buttons
screen.alert(text, title) # Custom title, default buttons
screen.alert(text, title, accept_text, cancel_text) # Custom
# Returns True for "accept" and False for "cancel
result = alert('some text')
print(result) # True or False
You can initiate a prompt to collect user input simply:
screen.prompt(text) # Ask a question
screen.prompt(text, title) # Specify a title for the dialog
You can retrieve the mouse's current (or last known) location like so:
screen.mouse()
It is possible to capture the contents of the Screen and write it to a specified image file:
screen.grab() # Just get an image and give it a random name
screen.grab(filename) # Specify a filename to save to
You can update/clear the screen as expected:
screen.update() # Update the screen to display new changes
screen.clear() # Clear all objects off the Screen
You can reset the screen, which removes all objects and input hooks:
screen.reset()
The Screen has the ability to delay the program by a specified amount in seconds, but will also calculate a deltaTime in order to keep program execution delays as consistent as possible:
screen.sleep(seconds)
This method can only be used while within a while loop, if you want to normally delay a program, you should call:
import time
time.sleep(seconds)
Although a method exists on all objects to remove themselves, the Screen is also able to remove objects from itself:
screen.remove(obj)
You can retrieve a list of all active objects (not including grid and helpers):
screen.objects() # Returns a tuple (immutable list) of all objects.
You can check if an object is on the screen:
screen.contains(obj)
Screens have a fairly advanced grid system, allowing you to specify the number of rows or columns, or optionally the size of each cell (the default size of the cells will be 50x50):
screen.grid(rows, cols) # Specify # of rows and cols
screen.grid(cellsize=(50, 50)) # Specify the cellsize
screen.toggle_grid(state) # Toggle the grid's visibility
You can also activate helper-labels for coordinates like so (every 100 pixels):
screen.grid(rows, cols, helpers=True) # Label coordinates
Be careful when creating or destroying grids, as it is a somewhat intensive process.
Last modified 10mo ago